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Lily Hopper

Mental math

Hop the frog onto the lily pad with the correct answer, climb the pond and reach the shore. Add, subtract, multiply, mixed, or your own custom questions.

MathematicsMulti-SubjectKS1KS2

Pirates Plank!

Spelling & vocabulary

A two-team word game for the projector. Teams take turns guessing letters, and every miss walks your pirate one step further out along the plank. Use the built-in word bank or type in your own spelling and vocabulary words.

EnglishMulti-SubjectKS1KS2KS3

Case Closed

Team quiz game

Pin clues to the evidence board and solve the case before the sneaky suspect tiptoes out the door. Right answers gather clues; wrong answers let the suspect slip away. A team-vs-team mystery from your quiz.

Your questions, any subjectKS2KS3

Vault Breakers

Team quiz game

Crack the vault before the alarm maxes out! Right answers unlock the bolts; wrong answers raise the alarm. A team-vs-team heist powered by your own quiz — add, subtract, multiply, or your own questions.

Your questions, any subjectKS2KS3

World Builder

Team quiz game

Build a whole town, one answer at a time! Right answers add pieces — foundations, walls, roofs, trees, a bridge — while storms try to knock them loose. A team-vs-team building game powered by your own quiz.

Your questions, any subjectKS2KS3

Storm Island

Team quiz game

Keep your island camp stocked as the storm rolls in! Right answers stack supply crates; wrong answers let the gale blow them away. A team-vs-team survival game driven by your quiz.

Your questions, any subjectKS2KS3

Walk the Plank

Quiz duel

A two-crew pirate quiz duel — answer right to stay aboard; a wrong answer steps your pirate toward the sharks. Four wrong and you walk the plank. Works with multiple-choice, numeric and comparison quizzes.

Your questions, any subjectKS1KS2KS3KS4

Number Splash

Number line

Slide Fugglee the dolphin along a floating number line. Find numbers, solve adding and taking away with counted jumps (+1 +2 going right, −1 −2 going left), watch hop stories, or play your own numeric quizzes. Teachers set the line start (negatives welcome), the speed, and can type equations like 9--5 or 2+-3.

MathematicsMulti-SubjectFoundationKS1KS2

Crabby's Shop

Money (MVR)

Crabby the hermit crab runs a little beach shop. Read the price tag, tap rufiyaa notes and coins to build the amount, and PAY! Learn notes to 20, add coins to 100, or make change to 500. Numeric quizzes play as real shopping rounds.

MathematicsKS1KS2

Mr. Rooster's Clock

Time

Mr. Rooster keeps island time. Drag the big friendly hands or tap the step buttons to set the clock — o'clock and half past first, then quarter hours, then to the minute. The sun and moon follow the time you show. Time quizzes become set-the-clock rounds.

MathematicsKS1KS2

Puffy's Portions

Fractions

Puffy the pufferfish puffs up round — and becomes the fraction! Slice her into equal parts, shade the pieces, pick the fraction, and match equivalents. Halves and quarters for starters, thirds and friends next. Fraction quizzes play right on her tummy.

MathematicsKS1KS2

Mr. Turtle's Trail

Position & direction

Mr. Turtle the sea turtle is the ocean's navigator. Program his moves across a tile grid to reach the pearl — forward and turns first, then quarter/half/three-quarter turns, then compass points and grid squares. Direction quizzes play as chips over the grid.

MathematicsMulti-SubjectKS1KS2

Blueee's Big Measure

Length, mass & capacity

Blueee the whale shark is the gentle giant everything gets measured against. Tip the balance scale to compare heavier and lighter, or read the measuring strip to count how many units long. Arbitrary units first, then cm/m/l/g/kg, then unit relationships and perimeter.

MathematicsKS1KS2

Mr. Seagull's Count & Chart

Handling data

Mr. Seagull collects and counts. Read tallies, pictographs and bar charts — how many, which most, how many more — or build a chart to match. Sort-and-read tables first, then one-picture-one-thing pictographs, then tallies and bars.

MathematicsMulti-SubjectKS1KS2

Crowee's Pair Hunt

Matching & number sense

Crowee the crow collects anything shiny — and these cards are shiny. Find the two that belong together: Roman numerals and digits, Arabic-Indic numerals, number names, makes-100 pairs, fractions and decimals, or your own pairs. Face-up race or memory flip; teams take turns.

MathematicsMulti-SubjectKS1KS2

Gubblee's Raft

Word problems & bar models

Gubblee builds a raft one plank at a time — and every plank is a bar in a bar model. Read the story, build the model (part-whole, more-than, times-as-many, fractions of an amount), then solve it. The model is checked before the answer.

MathematicsKS2