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Lily Hopper

Mental math

Hop the frog onto the lily pad with the correct answer, climb the pond and reach the shore. Add, subtract, multiply, mixed, or your own custom questions.

MathematicsMulti-SubjectKS1KS2

Pirates Plank!

Spelling & vocabulary

A two-team word game for the projector. Teams take turns guessing letters, and every miss walks your pirate one step further out along the plank. Use the built-in word bank or type in your own spelling and vocabulary words.

EnglishMulti-SubjectKS1KS2KS3

Case Closed

Team quiz game

Pin clues to the evidence board and solve the case before the sneaky suspect tiptoes out the door. Right answers gather clues; wrong answers let the suspect slip away. A team-vs-team mystery from your quiz.

Your questions, any subjectKS2KS3

Vault Breakers

Team quiz game

Crack the vault before the alarm maxes out! Right answers unlock the bolts; wrong answers raise the alarm. A team-vs-team heist powered by your own quiz — add, subtract, multiply, or your own questions.

Your questions, any subjectKS2KS3

World Builder

Team quiz game

Build a whole town, one answer at a time! Right answers add pieces — foundations, walls, roofs, trees, a bridge — while storms try to knock them loose. A team-vs-team building game powered by your own quiz.

Your questions, any subjectKS2KS3

Storm Island

Team quiz game

Keep your island camp stocked as the storm rolls in! Right answers stack supply crates; wrong answers let the gale blow them away. A team-vs-team survival game driven by your quiz.

Your questions, any subjectKS2KS3

Walk the Plank

Quiz duel

A two-crew pirate quiz duel — answer right to stay aboard; a wrong answer steps your pirate toward the sharks. Four wrong and you walk the plank. Works with multiple-choice, numeric and comparison quizzes.

Your questions, any subjectKS1KS2KS3KS4

Number Splash

Number line

Slide Fugglee the dolphin along a floating number line. Find numbers, solve adding and taking away with counted jumps (+1 +2 going right, −1 −2 going left), watch hop stories, or play your own numeric quizzes. Teachers set the line start (negatives welcome), the speed, and can type equations like 9--5 or 2+-3.

MathematicsMulti-SubjectFoundationKS1KS2

Octee's Sort-It

Sorting & grouping

Octee the octopus holds up the baskets — drag (or tap-then-tap) sea friends, shapes and numbers into the right one. Sort by kind, split odd and even, or build equal groups ready for times tables. Plays your own quizzes too: the answers become the baskets.

MathematicsMulti-SubjectFoundationKS1

Mr. Turtle's Trail

Position & direction

Mr. Turtle the sea turtle is the ocean's navigator. Program his moves across a tile grid to reach the pearl — forward and turns first, then quarter/half/three-quarter turns, then compass points and grid squares. Direction quizzes play as chips over the grid.

MathematicsMulti-SubjectKS1KS2

Mr. Seagull's Count & Chart

Handling data

Mr. Seagull collects and counts. Read tallies, pictographs and bar charts — how many, which most, how many more — or build a chart to match. Sort-and-read tables first, then one-picture-one-thing pictographs, then tallies and bars.

MathematicsMulti-SubjectKS1KS2

Crowee's Pair Hunt

Matching & number sense

Crowee the crow collects anything shiny — and these cards are shiny. Find the two that belong together: Roman numerals and digits, Arabic-Indic numerals, number names, makes-100 pairs, fractions and decimals, or your own pairs. Face-up race or memory flip; teams take turns.

MathematicsMulti-SubjectKS1KS2