Lily Hopper
Mental math
Hop the frog onto the lily pad with the correct answer, climb the pond and reach the shore. Add, subtract, multiply, mixed, or your own custom questions.
Mental math
Hop the frog onto the lily pad with the correct answer, climb the pond and reach the shore. Add, subtract, multiply, mixed, or your own custom questions.
Classroom management
A noise monitor: Gubblee rests when quiet and goes into beast mode when the class gets loud.
Spelling & vocabulary
A two-team word game for the projector. Teams take turns guessing letters, and every miss walks your pirate one step further out along the plank. Use the built-in word bank or type in your own spelling and vocabulary words.
Quiz duel
A two-crew pirate quiz duel — answer right to stay aboard; a wrong answer steps your pirate toward the sharks. Four wrong and you walk the plank. Works with multiple-choice, numeric and comparison quizzes.
Number line
Slide Fugglee the dolphin along a floating number line. Find numbers, solve adding and taking away with counted jumps (+1 +2 going right, −1 −2 going left), watch hop stories, or play your own numeric quizzes. Teachers set the line start (negatives welcome), the speed, and can type equations like 9--5 or 2+-3.
Sorting & grouping
Octee the octopus holds up the baskets — drag (or tap-then-tap) sea friends, shapes and numbers into the right one. Sort by kind, split odd and even, or build equal groups ready for times tables. Plays your own quizzes too: the answers become the baskets.
Position & direction
Mr. Turtle the sea turtle is the ocean's navigator. Program his moves across a tile grid to reach the pearl — forward and turns first, then quarter/half/three-quarter turns, then compass points and grid squares. Direction quizzes play as chips over the grid.
Handling data
Mr. Seagull collects and counts. Read tallies, pictographs and bar charts — how many, which most, how many more — or build a chart to match. Sort-and-read tables first, then one-picture-one-thing pictographs, then tallies and bars.
Matching & number sense
Crowee the crow collects anything shiny — and these cards are shiny. Find the two that belong together: Roman numerals and digits, Arabic-Indic numerals, number names, makes-100 pairs, fractions and decimals, or your own pairs. Face-up race or memory flip; teams take turns.