Lily Hopper
Mental math
Hop the frog onto the lily pad with the correct answer, climb the pond and reach the shore. Add, subtract, multiply, mixed, or your own custom questions.
Mental math
Hop the frog onto the lily pad with the correct answer, climb the pond and reach the shore. Add, subtract, multiply, mixed, or your own custom questions.
Number comparison
A hungry-alligator game for comparing numbers (greater, less, equal). Teachers can add custom question sets.
Quiz duel
A two-crew pirate quiz duel — answer right to stay aboard; a wrong answer steps your pirate toward the sharks. Four wrong and you walk the plank. Works with multiple-choice, numeric and comparison quizzes.
Number line
Slide Fugglee the dolphin along a floating number line. Find numbers, solve adding and taking away with counted jumps (+1 +2 going right, −1 −2 going left), watch hop stories, or play your own numeric quizzes. Teachers set the line start (negatives welcome), the speed, and can type equations like 9--5 or 2+-3.
Sorting & grouping
Octee the octopus holds up the baskets — drag (or tap-then-tap) sea friends, shapes and numbers into the right one. Sort by kind, split odd and even, or build equal groups ready for times tables. Plays your own quizzes too: the answers become the baskets.
Money (MVR)
Crabby the hermit crab runs a little beach shop. Read the price tag, tap rufiyaa notes and coins to build the amount, and PAY! Learn notes to 20, add coins to 100, or make change to 500. Numeric quizzes play as real shopping rounds.
Time
Mr. Rooster keeps island time. Drag the big friendly hands or tap the step buttons to set the clock — o'clock and half past first, then quarter hours, then to the minute. The sun and moon follow the time you show. Time quizzes become set-the-clock rounds.
Fractions
Puffy the pufferfish puffs up round — and becomes the fraction! Slice her into equal parts, shade the pieces, pick the fraction, and match equivalents. Halves and quarters for starters, thirds and friends next. Fraction quizzes play right on her tummy.
Position & direction
Mr. Turtle the sea turtle is the ocean's navigator. Program his moves across a tile grid to reach the pearl — forward and turns first, then quarter/half/three-quarter turns, then compass points and grid squares. Direction quizzes play as chips over the grid.
Length, mass & capacity
Blueee the whale shark is the gentle giant everything gets measured against. Tip the balance scale to compare heavier and lighter, or read the measuring strip to count how many units long. Arbitrary units first, then cm/m/l/g/kg, then unit relationships and perimeter.
Handling data
Mr. Seagull collects and counts. Read tallies, pictographs and bar charts — how many, which most, how many more — or build a chart to match. Sort-and-read tables first, then one-picture-one-thing pictographs, then tallies and bars.
Matching & number sense
Crowee the crow collects anything shiny — and these cards are shiny. Find the two that belong together: Roman numerals and digits, Arabic-Indic numerals, number names, makes-100 pairs, fractions and decimals, or your own pairs. Face-up race or memory flip; teams take turns.